Card Types and the Type Triangles

Whose stack resolves first in a Phase is decided by the Type Triangles. This is a Rock-Paper-Scissors style of decision making. Every card played has two distinctive types: Its Major Type (the top symbols), and its Minor Type (the bottom symbols). The exception to this rule is in Action Surges.

The Major Type of a card typically describes what school of ability the card is. These are Initiation, Assault, and Support.

Initiation cards are yellow, and are usually used to disrupt or impede your enemies without causing direct damage. Leading Initiation cards always deflect leading Assault cards, sending them to their owners' hands.

Assault cards are red, and are usually used to do direct damage to an enemy. Leading Assault cards are always deflected by leading Initiation cards.

Support cards are green, and are usually utility cards used to buff and heal allies.

Initiation cards win Priority over Assault cards, Assault over Support, and Support over Initiation.

The Minor Type of a card typically describes the means by which the ability is being delivered. These are Melee, Ranged, and Magic.

Melee wins Priority over Ranged, Ranged over Magic, and Magic over Melee.

On the Clash - compare your lead Major Type to the Opponent's lead Major Type. In the event of a match, then compare the Minor Types. If those match as well, roll a die and the winner gains Priority for the Phase.